Games at Shroozy

Generative AI in VR · In development

A life sim you live inside.

Paint something by hand and watch AI finish it in your style. Play games generated from a prompt on the television in your living room. Vicarious is a life simulation for Meta Quest built to test what generative AI changes about making and playing inside VR. Everything in the reel is running in the prototype today.

Meta QuestDesktop prototypeIn development
Prototype footage
AI feature reel · 30 seconds Paint Skill and an in-world AI games console.

Emerging technology in play

AI you can use inside VR.

Two working integrations put creative AI into objects you handle: Paint Skill develops a painting you start by hand, and the Remix console brings AI-created games onto the television in your home.

Before: the player's rough brush drawing of a tree, flowers and a yellow sun
Before Your marks
After: Paint Skill develops the same tree and sun into a textured painting
After Paint Skill result

01 / Paint Skill

You make the marks. AI develops the painting.

The player picks up a brush and begins the work in VR. Paint Skill sends that canvas to an image editing model through Pruna, asking it to keep the subject, composition and brushwork while adding detail.

The research question is whether the result still feels like the player's own work.

The television switched off above the Remix console in the Vicarious living room
Before TV off
A Remix game running on the in-world television while the player uses the physical controller
After Playing

02 / Remix console

A games platform that exists inside the home.

The console under the television is playable, not decorative. Pick up the in-world controller and its inputs work on the screen: browse Remix's library, launch a game and keep playing without leaving the life sim.

AI-created games from Remix become another thing your character can play at home.

Check out Remix.gg

A few familiar faces

Make room for a little personality.

A household starts with the people in it. Create your look with Genies avatars, choose traits and build family connections. These are a few of the characters from our prototype.

Amara, a Genies avatar rendered from the Vicarious prototype
Amara
Theo, a Genies avatar rendered from the Vicarious prototype
Theo
Marisol, a Genies avatar rendered from the Vicarious prototype
Marisol
Yuki, a Genies avatar rendered from the Vicarious prototype
Yuki

Under the surface

The Vicarious Engine.

A simulation framework built on Unity. It keeps track of characters, relationships and the household, so what happens in one moment can affect the next.

A finished character on the creator pedestal with the household family tree and wardrobe open around them
01 / People Looks, clothes and family · Quest capture
VR hands above the open-roofed Vicarious home in dollhouse mode
02 / Home Step outside the room
The Derville neighbourhood at sunset with lit windows and street lamps
03 / World A place beyond the house
In the build

Life goes on outside your view.

Step into one housemate and the others still have needs, moods and relationships. The Engine connects those systems to the things you can do with your own hands in VR.

01

People

Needs, moodlets and traits inform what a character chooses to do. Friendship and romance are tracked between individual pairs.

In the build
02

Place

Households and building data are saved. Social options can change with a character’s mood, traits and relationships.

In the build
03

Daily life

Painting progress, owned objects, work shifts and school schedules connect individual actions to the wider household. The same simulation supports VR and desktop views.

In the prototype
04

Together

Multiplayer is a layer around the game, so single player stays as it is. A host decides what is shared, such as doors, lamps and objects, while each player controls themselves.

Early prototype

The Vicarious Engine is the simulation and AI framework underneath the game. VR leads the development, with a desktop prototype now alongside it; reuse in future Shroozy games remains a longer-term direction.

New in the build

Make things. Share them. Do it together.

The prototype has grown beyond the home: a camera for the moments you want to keep, a way to go live, a shop where your sim can work, a reader for the books on your shelf and a first multiplayer prototype.

A floating tablet showing the camera app with a tripod view of the living room
Tablet Photo, record, tripod and drone
The watch inventory open above the wrist, showing the tablet, drone and tripod as floating bubbles beside the time
Watch Your camera kit, one tap away

01 / Create and share

Capture the life you build.

A smartwatch, a floating tablet, a tripod, a follow drone and a photo printer turn Vicarious into somewhere to make content. Take photos, record clips and print pictures to hang on your walls.

Photo and video capture work in the prototype.

Live on Twitch A real stream of the prototype, recorded from the Twitch page
The Twitch channel page showing a live-now notice over the game stream, with the live badge and recent broadcasts below
Going live The Twitch channel page the moment the stream starts

02 / Go live

Stream your sim life.

Raise the in-game tablet for a selfie, then go live and stream what you are doing straight to Twitch. Your friends can watch your household from outside the game while you play.

Streamed live from the prototype to Twitch.

Quill's Corner Shop seen from the main street in Derville
Workplace Quill's Corner Shop
The staff notice board at Quill's with the weekly rota, till tips, a safety reminder and a well done note pinned to cork
Back office The staff notice board (artwork)
The Something good for home shopping panel at Quill's, offering apple, grapes, bread, cheese, carrot and honey with prices, beside a shop clerk at the till
Shopping Groceries for the fridge at home

03 / Work

A job to go to.

Find work on the tablet, then take a shift at Quill's Corner Shop. Serve the till, restock the shelves and mop up spills by hand, or send your sim alone and let their skills and mood decide how it goes. Pay counts only for time actually worked.

Every job runs on one framework, so more careers can follow. Retail is the first one built.

The two-page book reader open in VR, showing Jesus, The Son of Man with Library, Chapters, Bookmarks, font size and page controls
Reader Two pages, chapters and bookmarks · Quest capture

04 / Read

A book on the shelf.

Pull a book from the bookcase and read it in a two-page reader with chapters, bookmarks and adjustable text size. Public-domain novels come bundled, and you can import your own EPUBs. It works in VR and on desktop.

Why it matters

Play that makes things, and makes room for friends.

Vicarious is also a way to learn what emerging technology can add to everyday play, in a way people with different devices can share.

Four housemates gathered in a living room, one asking another what they have been up to
Housemates Conversations that start in the same room
  1. 01

    Making is part of play

    Painting, photography and reading sit inside a life sim, so creating something is part of living in the world rather than a separate app.

  2. 02

    Friends on different devices

    A headset player and a desktop player can share a space, so spending time together does not depend on everyone owning the same hardware.

  3. 03

    Built to be reused

    The simulation, job and building systems are designed so that future Shroozy games can build on them rather than start again.

  4. 04

    Made in Coventry

    Developed by Shroozy, an emerging-technology studio in Coventry, UK, with player testing planned to learn where AI and VR help and where they get in the way.

The life sim underneath

More than a technology demo.

AI is one layer of a wider VR life sim: a household, a home and a set of systems that keep moving even when the player is not looking directly at them.

  1. 01

    A household with a life of its own

    Needs, moods, traits, relationships and everyday routines shape what each character wants to do next.

  2. 02

    Family, friends and first impressions

    Choose traits and family connections. Get to know somebody through social choices shaped by their mood, your relationship and what you have learned about them.

  3. 03

    A home you can keep changing

    Build across floors, add stairs, choose roof styles and decorate with wall finishes, furniture and the paintings you make.

  4. 04

    Life beyond the front door

    Work and school schedules sit alongside household routines. Derville brings neighbouring homes, a school and a park into the wider prototype.

What comes next

What should AI change about play?

Vicarious is a working VR prototype. The next research step is to test these interactions with players: where AI supports their agency and presence, and where it needs a different approach.

01

Does the result still feel yours?

Compare the painting before and after AI refinement. Does the player still recognise their composition, colours and brushwork?

02

Does AI fit the pace of VR?

Test the time and feedback between making a mark in the headset and seeing the finished painting. Where does the wait interrupt presence?

03

Does it belong in the world?

Explore whether an AI-refined painting and AI-created games feel like meaningful parts of a persistent home, rather than one-off demonstrations.

Vicarious · Meta Quest

Want to see more?

Build access, longer footage and a walkthrough of the systems are available on request.

[email protected]